There's a few posts about The Mountain somewhere in the forums that shows a good setup for approaching the map - and that one's quite a doozy to be sure. Having the levels to deal with almost unfair maps like The Mountain and Shallow Grave helps wonders. Try and build up more EXP and levels so you can spend more gems on upgrades (Don't forget the lifepoint upgrades!). Go do a few runs of Endless on maps like Boulder Cavern and Echoing Screams. Lastly and this has little to do with trap setup or anything but. Don't think it can kill Midas Minions in one trigger either) Not only will it outright kill most units, but it turns them into a Demon to fight for you, further hampering their progress (It doesn't actually kill them, just does a large amount of damage. Pairing a T4 Hex Trap with summoning traps or with any setup intended to stall enemies is a wonderful thing. While the Dart Trap is a trap you'd expect to just dump the moment you get newer more expensive traps, it can still find some use later in the game - Heavy Darts upgrade is pretty nice if the trap's leveled enough. Gain experience from killing the invaders to permanently upgrade your traps. As you successfully purify your dungeons throughout the world from the pesky invaders, you will gain access to more powerful traps and devious utilities. Always have Barricades at 15 minimum.) The Dart Trap is surprisingly effective when it's at Tier 2 or 3 when at max level, and combined with a Trap Booster it's almost like a machine gun, it just shoots so fast. Dungeon Warfare is a challenging tower defense game where you become a dungeon lord to defend your dungeon against greedy adventurers. If you have the gems to spare, stick 50 into the Dart Trap and then dump some into Starting Gold (and of course, Barricades. Spinblades are expensive, but they stall enemies quite nicely. Finding any way to clog up a path with enemies then deal continuous damage to the folks in the middle and back of the pileup is great.Īnother fun thing to do is put a Corrosive Slime trap before a Spinblade trap and then one or two summoning traps past that. There's a lot of heavy units as time goes by and those always affect them. For DW2 with combo of traps seems to work best for people Depends on the choke point, or choke points, but a good example of a powerful choke point strategy is dart or chakram with knockback plus freeze with shatter coming from the sides and underneath slime with unholy healing blocker (one of the most powerful single abilities in the game). I like putting a few summoning traps just ahead of Inferno and Frost traps for similar reasons you pointed out. Maybe there's a good way to use Midas Touch, but since it only affects one unit at a time and Trap Booster, Repair, Frost Bomb, and Fear Totem are so much more useful I rarely ever use it. To me there's not really any right or wrong way to approach it, except maybe putting bundles of gems into upgrading the Slot Machine trap or consumables like Midas Touch or Snare. When it comes to gem spending, that feels to me to be mostly up to personal preference - what traps or consumables you like using most or if a certain strategy calls for a certain setup.
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